

There’s also some towers that’s more aimed toward supporting, like the mana generating ones. Several towers rely on using mana, and while you have to micromanage mana generation, most of the magic towers are generally useful, so it’s worth it.
#Rogue tower of god zip
You got a tower that tosses out sawblades that zip down the path to rip enemies up (my fave stylistically). You got a good ol’ mortar that fires slow but hits multiple things. You start out with ballistas, which are basic but are optimal for builds that rely on spam. Ideally, you should focus down on everything that improves card draw and choice selection as soon as possible.Īs for the towers, there’s a nice basic variety of stuff. Outside of the main game, you can spend the experience points you get to buy new towers and upgrades to choose from in a session. When building out, it’s also possible to find a portal where enemies spawn from, so that you can maybe get an early edge on a wave by getting a killbox going at its entrance.Ī second roguelike conceit is that you can get upgrades and new towers at certain points. If possible, you can try to steer the enemy path to be adjacent to pre-existing ones so you can place towers in between them for efficient coverage. While randomly generated, you’ll get a choice when the path reaches a crossroads, where you can choose to build the path out in a fixed direction.

You’re required to build out to start each round, taking you to who knows where. One of the roguelike conceits of Rogue Tower is that the enemy paths and the terrain you can place towers on are random.
